
Chipo
A traveler who wakes in Redtile. With Aunt May’s lantern in hand, he follows the trail through the woods and starts to piece together his own past.
Chipo wakes on the Redtile Frontier. When the watchlights begin to flow backward, Aunt May gives him an old lantern. He takes it into the woods to find where the trouble began.
People across six lands tend their lamps to light the way home. As rifts open, old letters and badges reappear, and familiar places begin to reveal a forgotten past.
From Redtile, Chipo crosses Mistreed Marsh and reaches Whitesalt Coast. As he investigates the watchlights, he starts to look for those who never made it home.
The journey starts on the woodland paths of Redtile. As the watchlights begin to flow backward, Chipo takes an old lantern and sets out to find the source.
No reply comes through the reed-lined waterways. Chipo follows the strange current toward the coast.

A traveler who wakes in Redtile. With Aunt May’s lantern in hand, he follows the trail through the woods and starts to piece together his own past.

She looks after travelers in Redtile and remembers the old days. With a bowl of hot soup and an old lantern, she sets Chipo on his way.